Voyager Elementary Technology
Voyager Elementary Technology
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5-5d Automation

Students develop a sequence of steps to create and test automated solutions.
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Automation: Having computers or machines do repetitive or tedious tasks.
Sequence of steps: A series of ordered steps taken to solve a problem or achieve some end; an algorithm, for example, as part of computer programming, including coding.
Automated solution: A computer-aided solution that completes a task.
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​I can create computer coded steps to automate a task.

4 I can teach how to code a computer to automate a task.
3 Without help, I can code a computer to automate a task.
2 With a little help, I can code a computer to automate a task.
1 I need a lot of help coding a computer to automate a task.
Code.org review.

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After each stage, check with your learning partners to see if they need help.
1. Help give meaning to the task in a way that makes sense to your learning partners 
2. Get ideas from others on coding the task using fewer steps.
 
You will be successful if....
  1. You seek understanding from others for solving the coding problem in the best way possible.
      "Be a friend to yourself; do all you can to be wise. Try hard to understand, and you will be rewarded."

  2. You can describe the meaning of the code for a task to someone who needs help from you.
      "Like clouds and wind that bring no rain, is a person who brags of gifts they never give."
      "Who is wise and understanding among you? Show by your good life that your works are done with gentleness born of         wisdom."
       
To earn Kid's Choice, 
  1. Rephrase the learning target in your own words to a learning partner.
  2. Explain to a learning partner why today's learning target is important.
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​​Recommended for 5th grade (All Course F Lessons)
Students create programs with different kinds of loops, events, functions, and conditionals. They will also investigate different problem-solving techniques and discuss societal impacts of computing and the internet. In the second part of this course students design and create a capstone project they can share. 

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2020-21

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Steps 1-5, 6-9, Check for understanding and green circles before proceeding to Step 10 to Build Your Best
Sample Student Dance Parties
Lexee Y https://studio.code.org/projects/dance/4EEXNUfeKkE4eZT6WG2H7tW0DydY0nqX-UQMu0gcF1I

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Lesson 8 Variable Intro Steps 3-6, 7-9
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Lesson 12

2019-20

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Quarter 1

Quarter 2

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Lesson 7, Steps 6-9 Use Hints if needed : )
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Lesson 8 Bee Variables - Steps 1-4; Challenge - Can you look at #4 and build #5? Note: I think #5 blanks out if you go back and forth too fast
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Lesson 9 Artist Variables
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Lesson 12 Bee For Loops
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Lesson 13 Artist For Loops

Quarter 3

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Lesson 15 Sprite Lab Behaviors
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Lesson 16 Virtual Pet

Quarter 4

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2018-19

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Lesson 15
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2 Parts??
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Lesson 16
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2 Parts ??
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Lesson 17
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Stage 19, Steps 1-7
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2 Parts??
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Stage 20, Steps 1-6
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2 Parts??
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Lesson 21
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Lesson 22
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Lesson 23
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Lesson 24 Explore Project Ideas
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Lesson 25 Design
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Lesson 26 Build
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Lesson 27 Revision
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Lesson 28 Presentations

Old Code.org Version Below

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Course 4, Stage 2 Loops
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Course 4, Stage 3 Artist Problems 1,2-3,4-6
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Course 4, Stage 6 Artist Variables-Problems 2,3-4,5-7 (Challenge begins at Problem 9)
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Course 4, Stage 9 Bee For Loops Problems 1,2,3-6
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Course 4, Stage 10 Artist For Loops (Dark Green for Probs 2-6 earns Kid's Choice for the Team)
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Course 4, Stage 12 Editing Functions
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Course 4, Stage 14 Creating Functions
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Course 4, Stage 7 Lab Variables This one seemed confusing
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CodeCombat helps students to learn computer science while playing through a real game. CodeCombat courses have been specifically tested to excel in the classroom, even by teachers with little to no prior programming experience. Gaming is a medium that encourage interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn.